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Bakugan Battle Packs

Bakugan Brawlers Battle Packs - Buy Now

Bakugan Battle Packs

The popular and fun anime TV series “Bakugan Battle Brawlers” has spawned this strategic game that pits a variety of “Bakugan warriors” — such as “Juggernoids,” “Fear rippers,” and “Robatallians” — against each other for points. Kids 4 and above will enjoy the challenge of earning points by rolling their Bakugan (or shooting them from a launcher) onto magnetic cards to reveal their fearsome warrior.

Best Price Bakugan Brawlers Battle Packs &save your money

A great gift idea this Christmas, but be sure to order today as top xmas gifts always sell out in the run up to Christmas. Get the Best Price - currently In Stock at Amazon.

Bakugan Battle Packs

Bakugan Battle Packs – Best Price

Naturally you want to get your Bakugan Battle Packs at the best price. For details, click on the picture below and save your money. There are several Bakugan Battle Packs from which to choose – If you are buying your first Bakugan game, we recommend you buy the cheapest Bakugan Brawlers Starter Battle Pack. To buy thecheapest Bakugan Battle Brawlers game, just click on each picture:

Bakugan Starter Pack

Bakugan Starter Pack

Bakugan Battle Pack

Bakugan Battle Pack

Bakugan Battle Brawlers Battle Arena Mega Pack

Bakugan Battle Brawlers Battle Arena Mega Pack

Bakugan Battle Arena Mega Pack + 6 Bakugans

Bakugan Battle Arena Mega Pack + 6 Bakugans

Bakugan Battle Arena

Bakugan Battle Arena

Bakugan Battle Brawlers – The Game

Ready, Set, Play!
The mission of Bakugan game play is to capture three of the opponent’s Gate cards. The game uses metal cards and magnetic spring-loaded miniature figures, representing the Bakugan. Battle is engaged when rolled Bakugan magnetically pop open on the same gate card. G-Power from the Bakugan, Ability cards (at player’s option), Traps (at player’s option), and Gate card are summed to determine the battle’s winner. The winner is whichever player’s Bakugan has the Highest “G-Power.”

The game can also be played with up to four people. The rules remain the same as a regular game. Bakugan may also be played in Big game style where instead of three Gate cards and three Ability cards and three Bakugan, each player gets six of each. Instead of capturing three Gate cards, a player must capture six to win the game.

This game combines skill (aiming your Bakugan) with strategy (placement of the cards). Enjoy the way the warriors pop open on the magnetic cards. Unfamiliar with the TV show? Learn about the World of Bakugan. Each Bakugan Battle Pack includes instructions, making it an ideal way for newbies to get started with this fun and exciting game. The game itself is fairly straightforward, but if your child has never played before, you might have to help him or her to understand the Bakugan Rules and the New Vestroia Rules – after reading and understanding them yourself.

Bakugan Battle Brawlers - New Vestroia

New Vestroia is the latest from Bakugans - 7in1 Maxus Dragonoids. The first two “Maxus Dragonoid” Bakugans to be released are Maxus Drago and Maxus Helios. These are massive battle monsters each of which is a combination of seven Bakugans. All the Bakugan that compose “Maxus Dragonoid” Bakugans can also be used individually in the game.

New Vestroia has spawned a whole new generation of Bakugan Brawlers named Bakuneon Special Attack Trap - Pyrus (Red) Metalfencer,  Zephyroz (Green) Pythantius, Sub Terra (Brown) Tripod, Sub Terra (Brown) Baliton, Aquos (Blue) Pythantius, Luminoz (Grey) Zoack, Pyrus Nova 12 (Red) Carlsnaut, Aquos (Blue) MetalFencer, Darkon (Black) Scorpion, DARKUS [ BLACK ], Luminoz (Grey) Zeon Hylash, and so the list goes on. Find and select your own New Vestroia Bakuneon Special Attack Trap Bakugans to add to your collection.

Bakugan Battle Brawlers – Bakugan Characters/Action Figures

Bakugan Action Figures come randomly with Battle Packs. Additional Bakugan Action Figures may be purchased separately, coming in lots of colors and varieties that make them fun to collect and trade. Most of them are pocket-sized and easy for boys and girls to carry around and bring over to their friends’ houses. Having a magnet that activates the warriors is a clever idea that adds excitement to the game. While some of the plastic Bakugan pieces are small and could easily get lost, others, like the Bakugan Deka, are as big as a softball. The Bakugan Launcher (sold separately) is a great accessory, with three shooting modes (“curve,” “angle, and “distance”), but it doesn’t come with any instructions.

Bakugan Battle Brawlers – Bakugan Cards

Each Bakugan battle is about capturing opponent’s Gate Card - capture 3 and you have won the game! Selecting and placing Bakugan Cards is all part of the game’s stategy. There are several types of Bakugan Cards each bringing unique elements to the game. Bakugan Cards come randomly with Bakugan Battle Packs. Additional Bakugan Cards may be purchased separately, coming in a variety of card packs.

Bakugan – The Story

One day, Bakugan cards began to fall from the sky and were picked up by kids all over the world. The cards featured different characters, different environments, and different powers. Kids created a popular battle game not knowing that these cards actually corresponded to an alternate world called Vestroia. Kids from all over the world played with the cards, yet 6 kids stood out: Dan, Marucho, Runo, Shun, Julie and Alice. They named the monsters “Bakugans” and their elite team the “Bakugan Battle Brawlers”.

Vestroia is a vast dimension comprised of 6 attribute worlds: Fire, Earth, Light, Darkness, Water and Wind. At the very centre of this universe there are two opposing energy cores; THE INFINITY CORE, the source of all positive energy and… THE SILENT CORE, the source of all negative energy. Throughout history, these two opposing forces had maintained the balance of equilibrium in Vestroia.

However, there was one rogue Bakugan who lusted for control, and schemed to seize all of the power for himself. His name was Naga and his mission was to penetrate the silent core and seize its power.

Meanwhile, back on Earth a scientist named Michael had been working on a dimension transportation device. During testing of the machine, an explosion sucked him in and led him to Vestroia where he discovered the two energy cores. While trying to return to earth, he was pulled in by the evil energy of the Silent Core and became the villain known as “Hal G”. While in Vestroia, Hal G encountered the Bakugan Naga, and the two made a deal – Hal G would give Naga the human world in exchange for his control over Vestroia!

Naga eventually succeeded in his goal of reaching the silent core and began to absorb its negative energy. However, the negative energy proved too much for Naga to handle. The negative energy exploded and the Infinity Core fell to earth. Vestroia erupted in pandemonium; the negative power overwhelming the minds and wills of the Bakugan who live there.

As Vestroia begun to collapse, the human world is also affected. The “Infinity Core” and “the Silent Core” are interfering with one another and starting to run wild. Now it is up to Dan and the other Battle Brawlers to find the Infinity Core and reunite it with the Silent Core to restore balance. What these young warriors initially thought was just a game has become a race to restore peace throughout the universe!

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F.A.Q (Frequently Asked Questions)

1) My ball didn’t open up on the card, does it count as standing?
Yes. This is a reversal from an earlier ruling for those who keep track of such things. The reversal was required due to a couple of really cool Bakugan that take up lots of space on cards, sometimes stopping ANY other Bakugan from opening up on the same card! So, going forward, any time a ball stops moving and is on a Gate card, it counts as standing/open.

2) What is the best/most powerful/coolest/most awesome Bakugan?
The highest G-Power Bakugan is generally considered the “best” but there are lots of times when smaller is better. Even the lowest G-Power Bakugan can win on Duck and Win. However, some are just so cool – Stinglash and Mantris.

Bakugan Card Powerhouse

Bakugan Card Powerhouse

3) Can I play with both Series 1 and Series 2 cards?
Sure. This is your game, so as long as you and your opponent both agree, feel free to use both cards. A few of the Series 1 Gate cards will be really over-powered if you play this way, but they will still work. If you decide to go this route, I would ignore HSP and stick with the Series 2 victory condition of winning 3 Gate cards. Over time, you’ll likely stop using Series 1 cards as the game moves forward and more folks play with Series 2 rules. Series 1 Bakugan will work well in either set of rules. If you want to update your game play to Series 2, the most affordable way to do it is to buy one of the “card-only” products.
Bakugan Card Powerhouse

4) How do I use the attribute switching Preyas?
Use it as normal. Each time it opens up, it will change to a new attribute. The player doesn’t get to change it by hand during the game by spinning it – it will change all by itself, so whatever attribute symbol is shown when it opens is the one it is for that battle.

5) What is the highlight around one of the attribute bonuses on the Gate card for?
You can safely ignore that… for now… That is called the “highlighted bonus” and there will be cards that come out in the future (as well as Bakugan) that will use that number. When playing a collectable game like Bakugan, things will get updated from time to time, and some things that might not currently make sense (or that might seem really weak) will get updated to keep the game fresh and exciting.

6) Rolling Bakugan is hard.
OK, this isn’t exactly a “question” but it seems that lots of folks want to know the “best” way to roll a Bakugan. There is one really good trick to getting Bakugan to open up on cards – when you roll the bakugan “spin” it like a top with the magnet side down while flicking it towards the Gate cards. This small trick is a HUGE help in getting Bakugan to open up on cards as the magnet will almost always make contact with the metal in any card it touches! Advanced players can use this trick to curve a Bakugan so that it hits the Gate card that is furthest away as well. But the only way to get really good at getting your Bakugan to open up is to practice (which is fun all by itself anyway!).

7) Can you send me a Bakugan?
Try online at Amazon.com! We know it can be very frustrating when you can’t find Bakugan on the shelf at the store.

8) When I win a battle, do I get to keep my opponent’s card/Bakugan forever?
Definitely not! The gate cards are used to keep track of who is winning (first player to win 3 battles wins the game), but after the game, all game pieces are given back to their owners.

9) I have only bought booster packs, how do I play this game?
See Bakugan Rules below. (Wow, that was an easy answer…)

10) Can you play with 2 Bakugan that are the same?
Sure. You’ll still need to have 3 to play the game, but if 2 of them are the same or if your opponent has one just like yours, that’s fine. It is likely that when we start doing tournaments that this will change so that you will have to use 3 different Bakugan to keep the game more interesting (your opponent will be able to use one like yours, but you won’t be able to use more than 1 of the same Bakugan). But for now, go for it!

11) Who wins in a tie?
The first Bakugan who landed on the card

12) When I play an ability card that gives a G-Power bonus does my opponent also get the bonus?
No. The card should always tell you how things work pretty clearly. For instance, it will say something like “…Your Bakugan gains G-Power based on its Attribute.” – so it only affects your Bakugan. There might be cards in the future that affect all Bakugan battling, but the card will clearly state that.

13) How many times can I use an Ability card in a game?
Once. Then they go to your “Used Pile.” There are some clever ways to get a card back from your used pile to use again, but generally, just one use of an ability card per game.

14) Can I play with all of my Ability and Gate cards?
The current rules are that you play with 3 gate and 3 ability cards. This makes choosing what to play with an important part of your strategy. But as I always say, if you and your opponent agree, you can play however you want. But as a warning, playing a game with 100 ability cards could take all day…

15) When I play the Doom card do I get to keep my opponent’s Bakugan for good?
No. The Doom card just takes your opponent’s Bakugan out of the game, not into your pocket!

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BAKUGAN RULES

This is a 2 player game. Each player has a team of 3 Bakugan and each is trying to be the first to capture 3
Gate cards.

SET UP
Each player needs 3 Bakugan, 3 Gate cards: one of each color, (The Gate cards are heavier than the others and make the Bakugan open.) and 3 Ability cards: one of each color. Players should sit about 2-1/2 feet from each other. The play area should be a smooth, flat surface. The space between the two players is called the Field.

When ready, each player says, “Field – Open!” Players should hold their unused cards in their hands (or
leave them face down), so that their opponent cannot see the faceside. Their unused Bakugan should be closed (marble-like). Each player has a used pile on their left; this is where played Ability cards, Gate cards won, and used Bakugan go.

PLAY!
Each player places one of their Gate cards face down (i.e., Bakugan logo is face up) in front of their opponent, so that they barely touch each other at their top, while saying, “Gate Card – Set!”

Note: Setting Gate cards occurs at the start of any turn where there are no Gate cards in the field.

The youngest player goes first. Players then take turns.

The player whose turn it is chooses a Bakugan and says, “Bakugan Brawl!” To begin, a player rolls one of his unused Bakugan at the Gate cards in the field OR he can play an Ability card before rolling. (Each Ability card indicates when it can be played – before, during or after a battle.)

WHAT HAPPENS AFTER A PLAYER ROLLS?
If a player rolls a Bakugan and misses, the Bakugan goes into the player’s used pile.

If the Bakugan opens on a Gate card and there’s no other Bakugan on that Gate, it is now the other
player’s turn.

If the Bakugan opens on a Gate card and the other player has a Bakugan on that Gate card, Battle ensues – see `Battle!”

If the Bakugan opens on a Gate card and this player already has a Bakugan on this card, one of two things happen:
a) If there’s no other Gate card in play or this player already has a Bakugan on the other Gate card,
this player wins that Gate card uncontested, placing it and his two Bakugan in his used pile.
It then becomes the other player’s turn.
b) Otherwise this Bakugan is moved to the other Gate card. If that Gate card doesn’t have an
opponent’s Bakugan, it is the other player’s turn. But if it does, Battle ensues – see `Battle!”

BATTLE!
Battle is one Bakugan vs. one Bakugan and happens whenever Bakugan from two different players end up on
the same Gate card.

Detach the two Bakugan from the Gate card and read each Bakugan’s G-Power.

Gate Reveal: Flip the Gate card over and do what it says.

Ability Cards: Play Ability cards (if desired) – first, by the player whose turn it is. Each Ability card says when it can be played. Tell your opponent that you are playing the card, do what the card says and then put the card in your Used pile.

Gate Card G-Power Boost: After both players are finished playing Ability cards, each Bakugan gets to add
the Gate Card G-Power boost. Simply match the color of a Bakugan to the color symbol on the Gate card and add that number to the Bakugan’s G-Power.

The battle is won by the Bakugan that now has the higher G-Power. The player who wins the battle puts the
Gate card in their used pile. Return each Bakugan to its owners’ used pile. In the event of a tie: The battle is won by the first Bakugan that stood on the Gate card.

The first player to get 3 Gate cards in their used pile WINS!

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ADDITIONAL RULES:
Q: What happens when it is my turn and I don’t have any
Bakugan in my unused pile?
A: Return all of your Bakugan from your used pile to your
unused pile and roll one of them.
Q: What Attribute is a clear Bakugan?
A: Its Attribute is the same as their opponent’s in this battle.
If the opponent is also clear, both players choose which
color their Bakugan is at the start of the battle before the
card is flipped over.
Q: I have a card, which disagrees with these rules, what happens?
A: Cards always take precedence over the rules.
Q: How far do I have to be when I roll?
A: At least two card lengths away from the Gate cards.
Q: What happens if I roll a Bakugan and it only partially opens?
A: It counts as open.

NEW VESTROIA RULES

Bakugan Trap Rules

A Bakugan Trap can only be played after the Gate card is flipped over, when a battle has started between two Bakugan. The Bakugan Trap must match the attribute (Pyrus, Aquos, Darkus, etc.) of your Bakugan in the battle.

Place your Bakugan Trap on the Gate card to reveal the hidden attribute or G-Power on the inside of the Trap. If an attribute shows, change the attribute of your battling Bakugan to that of the Bakugan Trap. If the G-Power shows, add that to your battling Bakugan’s G-Power.

At the end of the battle, your Bakugan Trap goes to your used pile. When you move your Bakugan from your used pile to your unused pile (because you need one to roll), move your Bakugan Trap as well. You may only use 1 Bakugan Trap in the basic game, or 2 if you are playing with the Big Game Rules.

The Big Game– The Next Level Of Bakugan

In the Big Game, each player uses 6 Bakugan, 6 Gate cards (2 of each frame color), and 6 Ability cards (2 of each frame color). All cards must be unique (no duplicates in your hand). To start, each player lays down 2 Gate cards side-by-side onto the field. The same Bakugan rules apply, winner must now capture 6 gate cards instead of 3.

Rules are as described on the Bakugan website.

Bakugan Cards

For more information, best price, availablity, and to order, click on Bakugan Cards. These are expected to be HOT ITEMS this Xmas. Don’t be disappointed, Order Now.

A Normal Card is the most basic of all the Gateway cards and is an absolute necessity for Bakugan Battle. It contains six G-Power Boosts. Each one has a specific boost depending on the Planet your Bakugan Warrior is from. An HSP score is also located at the bottom of these cards. It will be used to determine the overall winner at the end of the Battle.

A Character Card is designed for one specific Bakugan Warrior. There are as many Character Cards as there are Bakugans. Much like a Normal Card, a Character Card consists of six G-Power Boosts and an HSP score. These cards differ in that a Character Card will bear that Bakugan’s image and double its G-Power when it stands on it. Standing a Bakugan on its character card dramatically increases the chances of winning that Battle.

A Command Card will add an unexpected element of surprise to a Battle. There are the standard G-Power Boosts and HSP scores, however, in the case of the Command Card, there is a direct order that both Brawlers must follow. The command will systematically alter the course of a Battle and could very well decide the fate of the final winner.

An Ability Card is an extremely valuable card to be holding in a deck. In fact, it is so powerful that only a single Ability Card is allowed to be brought to Bakugan Battle. Unlike the other three Gateway cards, an Ability Card does not have any G-Power Boosts. Instead it has an HSP score and a particular instruction that all Brawlers must obey. An Ability Card is quite forceful and when used properly can have a devastating effect on your opponents.

Before you sit down to play Bakugan, you’ll need to choose 3 ability cards. There are lots of ways to choose your 3 cards, but you’ll need to remember to pick just one of each of the three colors. There are lots of different strategies in choosing ability cards; however, we want to give you a brief overview of the differences in the types of ability cards, what makes them special and some quick tips that will get you on your way to making your own powerful Bakugan strategy!

Blue: These are the most basic ability cards. These are the cards that give basic Gpower bonuses to your Bakugan. The bonuses are all based on what attribute the Bakugan is, so the first key is make sure you have Bakugan of the right attribute before you pick which card to use! There’s no point using Blaze which only gives bonuses to Pyrus, Aquos, and Ventus Bakugan if all your Bakugan are Haos!

The Amount of the bonus that these cards give is based on how flexible they are to use. For instance, Blaze is usable in any battle and could give a bonus of up to 80 Gpower, where Summon Wave can only be used when fighting on an opponent’s card, but can give a bonus of up to 140 Gpower! You’ll have to decide if you want a card you can always use, or a card that you can only use sometimes, but that is more powerful.

Green: The Green cards are very very powerful. If all your Bakugan are the same attribute, it won’t be a mistake to add the card that has the name of your attribute, as each was designed to specifically give power to Bakugan of that attribute. For instance, Sub Terra Bakugan tend to be very straight forward and have higher than average Gpower. The Sub Terra Green Ability card makes it nearly impossible for your opponent to win a battle as they’ll have to win by 100 Gpower or more!

There are also a few unique Green cards, including one that makes an opponent put an already won Gate card back in play and the dangerous Doom card. The Doom card tends to be played by players using Darkus Bakugan because it gives them a small Gpower bonus, but anyone can use it. The real power of the card is that it can take a Bakugan out of play for the entire game. Imagine the look on your opponent’s face when his favorite Bakugan is not just defeated in a battle, but is removed from the game altogether!

Red: These cards have what are called situational abilities – they are really only good used in very specific situations. Most of them are played either right before or right after you roll. The abilities are very different from each other, everything from card that makes your opponent move his Bakugan around to one that lets you take back an Ability card you have already used. All of these cards will likely prove usable at some point in a game, so it’s hard to make a mistake as a beginning player when you pick your card, so if you’re just starting, pick the one that looks the most fun!

Advanced players will want to look more closely at these cards, as they can make up part of some very powerful combos. They tend to have abilities that will cover a weakness or make a strength even stronger. For instance, let’s say you have one Bakugan that has very high Gpower, but that Bakugan is in your Used pile. Your opponent might think that he has an easy win ahead of him, until you play Runo’s Throw and all of the sudden you’re rolling your super Gpower Bakugan from your Used pile! Dan’s Throw in particular can be devastating as it allows you to take back a card that’s particularly useful in your strategy you’ve already played when your opponent least expects it.

The Gate Cards

Before you sit down to play Bakugan, you’ll also need to choose 3 Gate cards to go along with your 3 Ability cards. There are lots of ways to choose your Gate cards, but you’ll need to remember to pick just one of each of the three colors (just like you did with your Ability cards). There are lots of different strategies in putting together your choice of Gate cards; however, first you need to appreciate their differences, what makes them special and some quick tips that will get you on your way.

Basics: There are two things to look at when you pick a Gate card. The first is the attribute bonuses and the second is the special ability. The attribute bonuses are the numbers that appear with the various attribute icons (Pyrus, Aquos, etc…). This value will be added to the Bakugan’s G-Power when in a battle on the card, so you’ll want to try to pick Gate cards that have high values for the attributes that match the attributes of the Bakugan you are playing. The special powers take more time to figure out – some are simple, and some are down right wacky! Here is a quick look at the various types.

Silver: These are the most basic Gate cards, in fact most don’t even have a special ability! Best bet here is to pick one that gives your Bakugan the highest bonus possible here. It’s probably not a good choice to use Fire Pit which only gives big bonuses to Pyrus and Aquos if all your Bakugan are Darkus!

On Silver cards in particular, but others as well, you’ll want to not just pick one that has a high bonus for your Bakugan, but one that provides very small bonuses for other attributes so that the card is unlikely to be helpful to your opponent.

Gold: The Gold cards focus a lot on specific Bakugan shapes. If you choose one of these cards, like Terrorclaw, you’ll obviously want to include at least one Terrorclaw Bakugan when you play! Most of these cards allow the matching Bakugan to get the attribute bonus from this card two times instead of just once. Some other cards like Gorem are more tricky. These cards are fun to use, particularly if you are using two or three Bakugan of the matching type!

There are a few other types of abilities on Gold cards as well, and they can be very powerful if used correctly. For instance, the card Lightning Storm gives all Aquos, Haos, and Ventus Bakugan +50 G-Power once the Gate card is put into any player’s used pile, which usually happens after a battle ends. This card is great if you are using Aquos, Haos, and Ventus Bakugan, but you’ll want to play this Gate card early in the game so that you get the bonus for the longest amount of time. The only downside is that if your opponent is playing Bakugan of those attributes as well, then they will get the bonus too!

Copper: Copper cards are the trickiest cards to pick, but they are also devastating when used correctly. Many of the cards completely change what the battle is all about and can mess with your opponent’s strategy big time. For instance, the card G-Power Exchange swaps the printed G-Power of the Bakugan at the start of the battle! Imagine the look on your opponent’s face when his 500 point Bakugan swaps G-Power with your 300 point Bakugan!

Some of these cards are really tricky to use to maximum effect and require some planning, but if the situation comes up, you can totally shut your opponent down. For instance, let’s say that you’ve played all of your Ability cards already in order to win two early battles. Your opponent hasn’t played any Ability cards and is clearly waiting until later so that he can dominate you at the end of the game. Just as he’s ready to turn the juice on, he finds himself fighting a battle on the card Stand Off which doesn’t allow players to play Ability cards! You easily win that battle and the game ends while your opponent is left holding a hand full of unused Ability cards!

Choosing the right Gate cards is just as important as choosing the right Ability cards and Bakugan. As you play more, you’ll find all sorts of hidden combos that can add real power to your game. You can spend a lot of time studying the cards, but I find the best way to find out what works for you is to play the game a lot and try different cards to see how they work. Be patient if you lose some battles while you try to find the best cards for you – every game is a chance to get a step closer to being the best Bakugan player around!

For more information, best price, availablity, and to order, click on Bakugan Cards. These are expected to beHOT ITEMS this Xmas. Don’t be disappointed, Order Now.

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